# targetCoverage

> Controls the detail's target coverage.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float targetCoverage { get; set; }
```

### Remarks

Controls the amount of target coverage desired while scattering the detail.
