# alignToGround

> Rotate detail axis parallel to the ground's normal direction, so that the detail is perpendicular to the ground.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float alignToGround { get; set; }
```
