# DepthNormals

> Generate a depth + normals texture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DepthNormals = 2
```

### Remarks

Will generate a screen-space depth and view space normals texture as seen from this camera. Texture will be in [RenderTextureFormat.ARGB32](/engine/6000.7/script-reference/unityengine/rendertextureformat/argb32.md) format and will be set as `_CameraDepthNormalsTexture` global shader property. Depth and normals will be specially encoded, see Camera Depth Texture page for details.

Additional Resources: [Using camera's depth textures](/engine/6000.7/manual/cameras/camera-output/sl-camera-depth-texture.md), [Camera.depthTextureMode](/engine/6000.7/script-reference/unityengine/camera/depthtexturemode.md).
