# Break()

> Pauses the editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void Break()
```

### Remarks

This is useful when you want to check certain values on the inspector and you are not able to pause it manually.

### Examples

```csharp
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    void Start()
    {
        Debug.Break();
    }
}
```
