# D3DHDRDisplayBitDepth16

> Unity will use R16G16B16A16 buffer format and Rec709 primaries with linear color (no encoding).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** D3DHDRDisplayBitDepth::D3DHDRDisplayBitDepth16 has been replaced by HDRDisplayBitDepth::BitDepth16
>
> **Upgrade to** [BitDepth16](/engine/6000.7/script-reference/unityengine/hdrdisplaybitdepth/bitdepth16.md)

```csharp
D3DHDRDisplayBitDepth16 = 1
```
