# D3DHDRDisplayBitDepth10

> Unity will use R10G10B10A2 buffer format and Rec2020 primaries with ST2084 PQ encoding.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** D3DHDRDisplayBitDepth::D3DHDRDisplayBitDepth10 has been replaced by HDRDisplayBitDepth::BitDepth10
>
> **Upgrade to** [BitDepth10](/engine/6000.7/script-reference/unityengine/hdrdisplaybitdepth/bitdepth10.md)

```csharp
D3DHDRDisplayBitDepth10 = 0
```
