# CullingGroup.StateChanged

> This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public delegate void CullingGroup.StateChanged(CullingGroupEvent sphere)
```

## Remarks

onStateChanged.
