# IsVisible(int)

> Returns true if the bounding sphere at index is currently visible from any of the contributing cameras.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool IsVisible(int index)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the bounding sphere.

### Returns

| Type                                                          | Description                                              |
| ------------------------------------------------------------- | -------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the sphere is visible; false if it is invisible. |

### Remarks

Note that this method uses the most recently computed visibility states. Visibility is updated immediately before rendering, so using this method in Update/LateUpdate will provide results based on calculations from the previous frame.
