# requestedMipmapLevel

> The mipmap level to load.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int requestedMipmapLevel { get; set; }
```

### Remarks

Normally, the mipmap streaming system selects which mipmap to load based on the position of all Cameras. Setting this field forces a specific mipmap to be loaded and overrides the mipmap streaming system. The mipmap level can still be modified by budgeting memory. Use the [Cubemap.streamingMipmapsPriority](/engine/6000.7/script-reference/unityengine/cubemap/streamingmipmapspriority.md) property to increase the chance of a particular Texture mipmap level being selected by the mipmap streaming system.

Additional Resources: [Cubemap.ClearRequestedMipmapLevel](/engine/6000.7/script-reference/unityengine/cubemap/clearrequestedmipmaplevel.md).
