# format

> The format of the pixel data in the texture (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public TextureFormat format { get; }
```

### Remarks

Use this to determine the format of the texture.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    // Print the format of a given cubemap.
    public Cubemap cubeMap;

    void Start()
    {
        if (cubeMap != null)
        {
            Debug.Log(cubeMap.format);
        }
        else
        {
            Debug.Log("No cubemap was assigned, please assing one on the inspector.");
        }
    }
}
```
