# controller

> The controller that hit the collider.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public CharacterController controller { get; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    //Disable collision detection on CharacterControllers we touch.
    void OnControllerColliderHit(ControllerColliderHit hit)
    {
        hit.controller.detectCollisions = false;
    }
}
```
