# normal

> Surface normal at the contact point.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 normal { get; }
```

### Remarks

This is the normal vector, that is the vector that is perpendicular to the surface or the incoming [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) at the contact point.

Additional Resources: [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md)
