# IsCollisionStay

> Whether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionStay(Collision) events.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

> **Warning:**
>
> **Deprecated.** Please use ContactPair.isCollisionStay instead.
>
> **Upgrade to** [ContactPair.isCollisionStay](/engine/6000.7/script-reference/unityengine/contactpair/iscollisionstay-1.md)

```csharp
public bool IsCollisionStay { get; }
```
