# useNormalAngle

> Sets the contact filter to filter the results by the collision's normal angle using _minNormalAngle and _maxNormalAngle.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useNormalAngle
```
