# maxNormalAngle

> Sets the contact filter to filter the results to only include contacts with collision normal angles that are less than this angle.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float maxNormalAngle
```

### Remarks

This is only used if [\_useNormalAngle](/engine/6000.7/script-reference/unityengine/contactfilter2d/usenormalangle.md) is true.  If the `maxNormalAngle` is set to -[Mathf.Infinity](/engine/6000.7/script-reference/unityengine/mathf/infinity.md) or [Mathf.Infinity](/engine/6000.7/script-reference/unityengine/mathf/infinity.md) then the highest possible angle is used.

Additional Resources: [\_normal](/engine/6000.7/script-reference/unityengine/contactpoint2d/normal.md)
