# ClearNormalAngle()

> Turns off normal angle filtering by setting _useNormalAngle to false. The associated values of _minNormalAngle and _maxNormalAngle are not changed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void ClearNormalAngle()
```
