# force

> The linear force applied to the rigidbody each physics update.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 force { get; set; }
```

### Remarks

The `force` is specified in the global coordinate frame i.e. independent of the rigid-body rotation and is applied to the center-of-mass therefore no torque is generated.
