# Lz4HC

> LZ4HC is a high compression variant of LZ4. LZ4HC compression results in larger compressed files than LZMA, but does not require the entire archive to be decompressed before use.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Lz4HC = 3
```

### Remarks

LZ4HC compression makes it possible to load individual assets from an archive quickly and using less memory than LZMA-compressed archives. This compression method is not available for recompressing AssetBundles at runtime, but LZ4 is.
