# offsetDistance

> Vertices are offset by this distance when compositing multiple physic shapes. Any vertices between shapes within this distance are combined.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float offsetDistance { get; set; }
```

### Remarks

Do not set the distance offset to higher than 1% of the Sprite's length, as this may result in a loss in detail when too many vertices are combined together.
