# realtimeLightmapScaleOffset

> The real-time lightmap UV scale and offset applied to the Mesh.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Enlighten realtime Global Illumination is deprecated and will be removed in a future release. #from(6000.7)

```csharp
public Vector4 realtimeLightmapScaleOffset { get; set; }
```

### Remarks

This property sets the realtime (dynamic) lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.

Additional Resources: [CombineInstance.lightmapScaleOffset](/engine/6000.7/script-reference/unityengine/combineinstance/lightmapscaleoffset.md), [Renderer.realtimeLightmapScaleOffset](/engine/6000.7/script-reference/unityengine/renderer/realtimelightmapscaleoffset.md).
