# mesh

> The Mesh to be combined with the other meshes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Mesh mesh { get; set; }
```

### Remarks

The [Mesh.CombineMeshes](/engine/6000.7/script-reference/unityengine/mesh/combinemeshes.md) method uses this property along with [CombineInstance.subMeshIndex](/engine/6000.7/script-reference/unityengine/combineinstance/submeshindex.md) to identify the mesh data to copy into the combined mesh.

The default value of this property is `null`.

To combine a mesh, this property must reference a valid, non-null mesh. Furthermore, the mesh must be CPU-readable.
