# thisBody

> The Rigidbody or ArticulationBody of the collider that received the Collision event (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Component thisBody { get; }
```

### Remarks

The [Rigidbody](/engine/6000.7/script-reference/unityengine/rigidbody.md) or [ArticulationBody](/engine/6000.7/script-reference/unityengine/articulationbody.md) of the collider that received the [Collision](/engine/6000.7/script-reference/unityengine/collision.md) event. If the collider doesn't have a rigid or articulation body attached, this returns `null`.
