# normal

> A normalized vector that points from pointB to pointA.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 normal { get; }
```

### Remarks

The normalized vector points from [\_pointB](/engine/6000.7/script-reference/unityengine/colliderdistance2d/pointb.md) to [\_pointA](/engine/6000.7/script-reference/unityengine/colliderdistance2d/pointa.md).  When it is scaled with the [\_distance](/engine/6000.7/script-reference/unityengine/colliderdistance2d/distance.md) is produces a vector that can be used to move the [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) so that they are no longer overlapped (if the [\_distance](/engine/6000.7/script-reference/unityengine/colliderdistance2d/distance.md) is negative) or so they are touching (if the [\_distance](/engine/6000.7/script-reference/unityengine/colliderdistance2d/distance.md) is positive).
