# compositeCapable

> Indicates if this Collider2D is capable of being composited by the CompositeCollider2D.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool compositeCapable { get; }
```

### Remarks

Additional Resources: [Collider2D.CompositeOperation](/engine/6000.7/script-reference/unityengine/collider2d/compositeoperation.md), [\_compositeOrder](/engine/6000.7/script-reference/unityengine/collider2d/compositeorder.md), [CompositeCollider2D](/engine/6000.7/script-reference/unityengine/compositecollider2d.md)
