# composite

> Get the CompositeCollider2D that is available to be attached to the collider.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public CompositeCollider2D composite { get; }
```

### Remarks

Gets any [CompositeCollider2D](/engine/6000.7/script-reference/unityengine/compositecollider2d.md) that this [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) would use if the Collider geometry is being composited using \_compositeOperation or returns null if no [CompositeCollider2D](/engine/6000.7/script-reference/unityengine/compositecollider2d.md) were available.

Additional Resources: [Collider2D.CompositeOperation](/engine/6000.7/script-reference/unityengine/collider2d/compositeoperation.md), [CompositeCollider2D](/engine/6000.7/script-reference/unityengine/compositecollider2d.md)
