# stretchingStiffness

> Stretching stiffness of the cloth.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ClothModule

```csharp
public float stretchingStiffness { get; set; }
```

### Remarks

Must be greater than zero and smaller or equal to one.

In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        GetComponent<Cloth>().stretchingStiffness = 1;
    }
}
```
