# size

> The width and height of the capsule area.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 size { get; set; }
```

### Remarks

The capsule will alter its geometry to fit into this area as best it can.  A capsule will automatically adjust the radius of the capsule ends as well as the capsule sides to fit this area.  When the capsule area is a 1:1 ratio, the capsule ends will fit together exactly resulting in a circle only.
