# renderingDisplaySize

> Provides the pixel dimensions of the display area where the UI canvas is rendered.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

```csharp
public Vector2 renderingDisplaySize { get; }
```

### Remarks

This size is typically determined by the Game view or the current screen resolution and is affected by the canvas's render mode, scaling, and display settings.

* **Screen Space - Overlay Canvases:** Corresponds directly to the screen resolution.

* &#x20;**Screen Space - Camera Canvases:** Represents the screen area covered by the camera.

* **World Space Canvases:** The [RectTransform](/engine/6000.7/script-reference/unityengine/recttransform.md) width and height.
