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Unity Engine


GatedByRendering

Updates canvases for batching only when rendering is required.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.UIModule
GatedByRendering = 0

Remarks

Use this default option to update canvas batching only when Unity performs rendering. For example, when you use OnDemandRendering, batching updates run only on rendered frames, which can improve performance. This applies only at runtime in Player builds and has no effect in the Editor.