# targetDisplay

> Set the target display for this Camera.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int targetDisplay { get; set; }
```

### Remarks

This setting makes a Camera render into the specified display. Maximum number of displays (eg. monitors) supported is 8.

This property has no effect on **Android** and **iOS** platforms, consider using [Camera.SetTargetBuffers](/engine/6000.7/script-reference/unityengine/camera/settargetbuffers.md).

Additional Resources: [Display](/engine/6000.7/script-reference/unityengine/display.md) class, [Canvas.targetDisplay](/engine/6000.7/script-reference/unityengine/canvas/targetdisplay.md).
