# ResetWorldToCameraMatrix()

> Make the rendering position reflect the camera's position in the Scene.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ResetWorldToCameraMatrix()
```

### Remarks

Call this to end the effect of setting [Camera.worldToCameraMatrix](/engine/6000.7/script-reference/unityengine/camera/worldtocameramatrix.md).
