# GetStereoNonJitteredProjectionMatrix(StereoscopicEye)

> Gets the non-jittered projection matrix of a specific left or right stereoscopic eye.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Matrix4x4 GetStereoNonJitteredProjectionMatrix(Camera.StereoscopicEye eye)
```

### Parameters

**** (\[StereoscopicEye]\(/engine/6000.7/script-reference/unityengine/camera/stereoscopiceye)): Specifies the stereoscopic eye whose non-jittered projection matrix needs to be returned.

### Returns

| Type                                                                  | Description                                                           |
| --------------------------------------------------------------------- | --------------------------------------------------------------------- |
| [Matrix4x4](/engine/6000.7/script-reference/unityengine/matrix4x4.md) | The non-jittered projection matrix of the specified stereoscopic eye. |

### Remarks

If you have configured the non-jittered stereo projection matrices with [Camera.CopyStereoDeviceProjectionMatrixToNonJittered](/engine/6000.7/script-reference/unityengine/camera/copystereodeviceprojectionmatrixtononjittered.md), this function will return the VR device's original stereo projection matrices.  If you have not used [Camera.CopyStereoDeviceProjectionMatrixToNonJittered](/engine/6000.7/script-reference/unityengine/camera/copystereodeviceprojectionmatrixtononjittered.md), this will return the same matrix as [Camera.GetStereoProjectionMatrix](/engine/6000.7/script-reference/unityengine/camera/getstereoprojectionmatrix.md).

Use [Camera.GetStereoProjectionMatrix](/engine/6000.7/script-reference/unityengine/camera/getstereoprojectionmatrix.md) to get the jittered stereo projection matrices.

For descriptions of jittered projection rendering see: [Camera.nonJitteredProjectionMatrix](/engine/6000.7/script-reference/unityengine/camera/nonjitteredprojectionmatrix.md).
