# forceIntoRenderTexture

> Should camera rendering be forced into a RenderTexture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool forceIntoRenderTexture { get; set; }
```

### Remarks

If set to true camera rendering will always happen into a RenderTexture instead of direct into the backbuffer. This can be useful if you have no image effects but want to use command buffers to act on the current rendering target.
