# allowMSAA

> MSAA rendering.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool allowMSAA { get; set; }
```

### Remarks

Should this camera use a MSAA render target? Will only use MSAA if supported by the current quality settings MSAA level.
