# activeTexture

> Gets the temporary RenderTexture target for this Camera.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderTexture activeTexture { get; }
```

### Remarks

The current Camera being rendered applies its image to this temporary render target. The render target is accessible in the Camera's OnPostRender method.

Additional Resources: [Camera.OnPostRender()](/engine/6000.7/script-reference/unityengine/camera/onpostrender.md)
