# flowAngle

> The angle of the force used to similate fluid flow.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float flowAngle { get; set; }
```

### Remarks

Fluid flow can be defined to move in any direction with a specific magnitude and a random variation on that magnitude.

This property defines the direction of the force to be applied with the size of the force defined by [\_flowMagnitude](/engine/6000.7/script-reference/unityengine/buoyancyeffector2d/flowmagnitude.md) and [\_flowVariation](/engine/6000.7/script-reference/unityengine/buoyancyeffector2d/flowvariation.md).

The flow forces are applied to the center of any submerged region of a [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) so it will not produce any torque (rotation) if the [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) is fully submerged (fully below the [\_surfaceLevel](/engine/6000.7/script-reference/unityengine/buoyancyeffector2d/surfacelevel.md)) but will produce torque if the [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) is partially submerged (overlapping the [\_surfaceLevel](/engine/6000.7/script-reference/unityengine/buoyancyeffector2d/surfacelevel.md)).

Additional Resources: [\_flowMagnitude](/engine/6000.7/script-reference/unityengine/buoyancyeffector2d/flowmagnitude.md), [\_flowVariation](/engine/6000.7/script-reference/unityengine/buoyancyeffector2d/flowvariation.md)
