# Uncompressed

> Uncompressed build output.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static readonly BuildCompression Uncompressed
```

### Remarks

Uncompressed output is the largest, but is the fastest to access once downloaded. Uncompressed archives are 16-byte aligned.

This BuildCompression is supported for building AssetBundles and for content directory builds with [BuildPipeline.BuildContentDirectory](/engine/6000.7/script-reference/unityeditor/buildpipeline/buildcontentdirectory.md). It is not available for recompressing AssetBundles at runtime. Use UncompressedRuntime for runtime recompression of AssetBundles.
