# size

> The total size of the box.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector3Int size { readonly get; set; }
```

### Remarks

*size.x* is the width, *size.y* is the height and *size.z* is the depth of the box.
