# max

> The maximal point of the box. This is always equal to center+extents.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector3 max { readonly get; set; }
```

### Examples

```csharp
using UnityEngine;

public class ColliderBounds : MonoBehaviour
{
    Collider m_Collider;
    Vector3 m_Center;
    Vector3 m_Size, m_Min, m_Max;

    void Start()
    {
        //Fetch the Collider from the GameObject
        m_Collider = GetComponent<Collider>();
        //Fetch the center of the Collider volume
        m_Center = m_Collider.bounds.center;
        //Fetch the size of the Collider volume
        m_Size = m_Collider.bounds.size;
        //Fetch the minimum and maximum bounds of the Collider volume
        m_Min = m_Collider.bounds.min;
        m_Max = m_Collider.bounds.max;
        //Output this data into the console
        OutputData();
    }

    void OutputData()
    {
        //Output to the console the center and size of the Collider volume
        Debug.Log("Collider Center : " + m_Center);
        Debug.Log("Collider Size : " + m_Size);
        Debug.Log("Collider bound Minimum : " + m_Min);
        Debug.Log("Collider bound Maximum : " + m_Max);
    }
}
```
