# SetIndices

> Set the indices of the billboard mesh.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## SetIndices(List\<ushort>)

Set the indices of the billboard mesh.

```csharp
public void SetIndices(List<ushort> indices)
```

### Parameters

**** (\[List\<ushort>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The array of data to set.

### Remarks

Additional Resources: [BillboardAsset](/engine/6000.7/script-reference/unityengine/billboardasset.md), [BillboardAsset.GetIndices](/engine/6000.7/script-reference/unityengine/billboardasset/getindices.md).

## SetIndices(ushort\[])

Set the indices of the billboard mesh.

```csharp
public void SetIndices(ushort[] indices)
```

### Parameters

**** (\[ushort\[]]\(https\://learn.microsoft.com/dotnet/api/system.uint16)): The array of data to set.

### Remarks

Additional Resources: [BillboardAsset](/engine/6000.7/script-reference/unityengine/billboardasset.md), [BillboardAsset.GetIndices](/engine/6000.7/script-reference/unityengine/billboardasset/getindices.md).
