# Auto

> Updates the source or listener in the FixedUpdate loop if it is attached to a Rigidbody, dynamic Update otherwise.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
Auto = 0
```

### Remarks

Additional Resources: FixedUpdate, Update
