# bypassReverbZones

> When set, it doesn't route the signal from an AudioSource into the global reverb associated with reverb zones.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public bool bypassReverbZones { get; set; }
```
