# StopAudioOutput()

> Stops audio thread on Android/iOS.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static void StopAudioOutput()
```

### Remarks

Has no effect if audio output thread is not running.

**Note**: When audio output thread is stopped [\_time](/engine/6000.7/script-reference/unityengine/audiosource/time.md), [\_timeSamples](/engine/6000.7/script-reference/unityengine/audiosource/timesamples.md) and [\_dspTime](/engine/6000.7/script-reference/unityengine/audiosettings/dsptime.md) are not changing. At the same time [\_isPlaying](/engine/6000.7/script-reference/unityengine/audiosource/isplaying.md) remains true if it was true before stopping audio output thread. Also OnAudioFilterRead callback, Native Audio Plugins callbacks and Audio Spatializer callbacks are not being called.
