# delay

> Echo delay in ms. 10 to 5000. Default = 500.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float delay { get; set; }
```

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : MonoBehaviour
{
    // Set the delay on the chorus filter to the max working value.

    void Start()
    {
        GetComponent<AudioEchoFilter>().delay = 5000f;
    }
}
```
