# CompressedInMemory

> The audio data of the clip will be kept in memory in compressed form.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
CompressedInMemory = 1
```

### Remarks

The data is fully loaded into memory, but in compressed form, and therefore takes up the least amount of space.
