# delay

> Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float delay { get; set; }
```

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
    // Dont use delay on the filter.
    void Start()
    {
        GetComponent<AudioChorusFilter>().delay = 0.1f;
    }
}
```
