# SeekMessage(DiscreteTime, DiscreteTime?)

> Creates a seek request.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public SeekMessage(DiscreteTime destination, DiscreteTime? when = null)
```

### Parameters

**** (\[DiscreteTime]\(/engine/6000.7/script-reference/unity/integertime/discretetime)): Content position to jump to.**** (\[DiscreteTime?]\(https\://learn.microsoft.com/dotnet/api/system.nullable)): Content position at which the seek takes effect, or `null` to seek immediately.

### Remarks

Omit `when` or pass `null` to seek immediately, at the start of the next processing block after the message reaches the generator.
