# NeverUpdate

> Never invoke ProcessorInstance.IControl<TRealtime>.Update on this processor nor ProcessorInstance.IRealtime.Update.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
NeverUpdate = 1
```
