# operator ==(ProcessorInstance, ProcessorInstance)

> Checks if two instances are equal.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static bool operator ==(ProcessorInstance a, ProcessorInstance b)
```

### Parameters

**** (\[ProcessorInstance]\(/engine/6000.7/script-reference/unityengine/audio/processorinstance)): The first instance for comparing.**** (\[ProcessorInstance]\(/engine/6000.7/script-reference/unityengine/audio/processorinstance)): The second instance for comparing.

### Returns

| Type                                                          | Description                                                  |
| ------------------------------------------------------------- | ------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the two given instances are equal, otherwise, false. |
