# controlUpdateSetting

> Control under what circumstances ProcessorInstance.IControl<TRealtime>.Update will be called.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

> **Warning:**
>
> **Deprecated.** Use the per-processor CreationParameters types (GeneratorInstance.CreationParameters, RootOutputInstance.CreationParameters) instead; this shared type will be removed.

```csharp
public ProcessorInstance.UpdateSetting controlUpdateSetting { readonly get; set; }
```
